//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(252, "FreestyleConfig")] public struct FreestyleConfig { [DNAFieldAttribute(0, "ListBase", "modules", 16)] public ListBase modules; [DNAFieldAttribute(1, "int", "mode", 4)] public int mode; [DNAFieldAttribute(2, "int", "raycasting_algorithm", 4)] public int raycasting_algorithm; [DNAFieldAttribute(3, "int", "flags", 4)] public int flags; [DNAFieldAttribute(4, "float", "sphere_radius", 4)] public float sphere_radius; [DNAFieldAttribute(5, "float", "dkr_epsilon", 4)] public float dkr_epsilon; [DNAFieldAttribute(6, "float", "crease_angle", 4)] public float crease_angle; [DNAFieldAttribute(7, "ListBase", "linesets", 16)] public ListBase linesets; public FreestyleConfig(ListBase modules, int mode, int raycasting_algorithm, int flags, float sphere_radius, float dkr_epsilon, float crease_angle, ListBase linesets) { this.modules = modules; this.mode = mode; this.raycasting_algorithm = raycasting_algorithm; this.flags = flags; this.sphere_radius = sphere_radius; this.dkr_epsilon = dkr_epsilon; this.crease_angle = crease_angle; this.linesets = linesets; } } }