//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(526, "GreasePencilOpacityModifierData")] public class GreasePencilOpacityModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", 120)] public ModifierData modifier; [DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", 168)] public GreasePencilModifierInfluenceData influence; [DNAFieldAttribute(2, "int", "flag", 4)] public int flag; [DNAFieldAttribute(3, "char", "color_mode", 1)] public char color_mode; [DNAFieldAttribute(4, "char", "_pad1[3]", 1)] public char[] _pad1 = new System.Char[3]; [DNAFieldAttribute(5, "float", "color_factor", 4)] public float color_factor; [DNAFieldAttribute(6, "float", "hardness_factor", 4)] public float hardness_factor; [DNAFieldAttribute(7, "void", "*_pad2", 0)] public object ptr__pad2; public GreasePencilOpacityModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, char color_mode, char[] _pad1, float color_factor, float hardness_factor, object ptr__pad2) { this.modifier = modifier; this.influence = influence; this.flag = flag; this.color_mode = color_mode; this._pad1 = _pad1; this.color_factor = color_factor; this.hardness_factor = hardness_factor; this.ptr__pad2 = ptr__pad2; } } }