//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(530, "GreasePencilSmoothModifierData")] public class GreasePencilSmoothModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", 120)] public ModifierData modifier; [DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", 168)] public GreasePencilModifierInfluenceData influence; [DNAFieldAttribute(2, "int", "flag", 4)] public int flag; [DNAFieldAttribute(3, "float", "factor", 4)] public float factor; [DNAFieldAttribute(4, "int", "step", 4)] public int step; [DNAFieldAttribute(5, "char", "_pad[4]", 1)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(6, "void", "*_pad1", 0)] public object ptr__pad1; public GreasePencilSmoothModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, float factor, int step, char[] _pad, object ptr__pad1) { this.modifier = modifier; this.influence = influence; this.flag = flag; this.factor = factor; this.step = step; this._pad = _pad; this.ptr__pad1 = ptr__pad1; } } }