//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(337, "KeyBlock")] public class KeyBlock { [DNAFieldAttribute(0, "KeyBlock", "*next", 184)] public KeyBlock ptr_next; [DNAFieldAttribute(1, "KeyBlock", "*prev", 184)] public KeyBlock ptr_prev; [DNAFieldAttribute(2, "float", "pos", 4)] public float pos; [DNAFieldAttribute(3, "float", "curval", 4)] public float curval; [DNAFieldAttribute(4, "short", "type", 2)] public short type; [DNAFieldAttribute(5, "char", "_pad1[2]", 1)] public char[] _pad1 = new System.Char[2]; [DNAFieldAttribute(6, "short", "relative", 2)] public short relative; [DNAFieldAttribute(7, "short", "flag", 2)] public short flag; [DNAFieldAttribute(8, "int", "totelem", 4)] public int totelem; [DNAFieldAttribute(9, "int", "uid", 4)] public int uid; [DNAFieldAttribute(10, "void", "*data", 0)] public object ptr_data; [DNAFieldAttribute(11, "char", "name[64]", 1)] public char[] name = new System.Char[64]; [DNAFieldAttribute(12, "char", "vgroup[64]", 1)] public char[] vgroup = new System.Char[64]; [DNAFieldAttribute(13, "float", "slidermin", 4)] public float slidermin; [DNAFieldAttribute(14, "float", "slidermax", 4)] public float slidermax; public KeyBlock(KeyBlock ptr_next, KeyBlock ptr_prev, float pos, float curval, short type, char[] _pad1, short relative, short flag, int totelem, int uid, object ptr_data, char[] name, char[] vgroup, float slidermin, float slidermax) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.pos = pos; this.curval = curval; this.type = type; this._pad1 = _pad1; this.relative = relative; this.flag = flag; this.totelem = totelem; this.uid = uid; this.ptr_data = ptr_data; this.name = name; this.vgroup = vgroup; this.slidermin = slidermin; this.slidermax = slidermax; } } }