//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(443, "MetaBall")] public class MetaBall { [DNAFieldAttribute(0, "ID", "id", 208)] public ID id; [DNAFieldAttribute(1, "AnimData", "*adt", 248)] public AnimData ptr_adt; [DNAFieldAttribute(2, "ListBase", "elems", 16)] public ListBase elems; [DNAFieldAttribute(3, "ListBase", "*editelems", 16)] public ListBase ptr_editelems; [DNAFieldAttribute(4, "Ipo", "*ipo", 248)] public Ipo ptr_ipo; [DNAFieldAttribute(5, "Material", "**mat", 392)] public Material ptr_ptr_mat; [DNAFieldAttribute(6, "char", "flag", 1)] public char flag; [DNAFieldAttribute(7, "char", "flag2", 1)] public char flag2; [DNAFieldAttribute(8, "short", "totcol", 2)] public short totcol; [DNAFieldAttribute(9, "char", "texflag", 1)] public char texflag; [DNAFieldAttribute(10, "char", "_pad[2]", 1)] public char[] _pad = new System.Char[2]; [DNAFieldAttribute(11, "char", "needs_flush_to_id", 1)] public char needs_flush_to_id; [DNAFieldAttribute(12, "float", "loc[3]", 4)] public float[] loc = new System.Single[3]; [DNAFieldAttribute(13, "float", "size[3]", 4)] public float[] size = new System.Single[3]; [DNAFieldAttribute(14, "float", "wiresize", 4)] public float wiresize; [DNAFieldAttribute(15, "float", "rendersize", 4)] public float rendersize; [DNAFieldAttribute(16, "float", "thresh", 4)] public float thresh; [DNAFieldAttribute(17, "char", "_pad0[4]", 1)] public char[] _pad0 = new System.Char[4]; [DNAFieldAttribute(18, "MetaElem", "*lastelem", 104)] public MetaElem ptr_lastelem; public MetaBall( ID id, AnimData ptr_adt, ListBase elems, ListBase ptr_editelems, Ipo ptr_ipo, Material ptr_ptr_mat, char flag, char flag2, short totcol, char texflag, char[] _pad, char needs_flush_to_id, float[] loc, float[] size, float wiresize, float rendersize, float thresh, char[] _pad0, MetaElem ptr_lastelem) { this.id = id; this.ptr_adt = ptr_adt; this.elems = elems; this.ptr_editelems = ptr_editelems; this.ptr_ipo = ptr_ipo; this.ptr_ptr_mat = ptr_ptr_mat; this.flag = flag; this.flag2 = flag2; this.totcol = totcol; this.texflag = texflag; this._pad = _pad; this.needs_flush_to_id = needs_flush_to_id; this.loc = loc; this.size = size; this.wiresize = wiresize; this.rendersize = rendersize; this.thresh = thresh; this._pad0 = _pad0; this.ptr_lastelem = ptr_lastelem; } } }