//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(751, "NodeGeometryLinearGizmo")] public struct NodeGeometryLinearGizmo { [DNAFieldAttribute(0, "int", "color_id", 4)] public int color_id; [DNAFieldAttribute(1, "int", "draw_style", 4)] public int draw_style; public NodeGeometryLinearGizmo(int color_id, int draw_style) { this.color_id = color_id; this.draw_style = draw_style; } } }