//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(626, "NodeTonemap")] public struct NodeTonemap { [DNAFieldAttribute(0, "float", "key", 4)] public float key; [DNAFieldAttribute(1, "float", "offset", 4)] public float offset; [DNAFieldAttribute(2, "float", "gamma", 4)] public float gamma; [DNAFieldAttribute(3, "float", "f", 4)] public float f; [DNAFieldAttribute(4, "float", "m", 4)] public float m; [DNAFieldAttribute(5, "float", "a", 4)] public float a; [DNAFieldAttribute(6, "float", "c", 4)] public float c; [DNAFieldAttribute(7, "int", "type", 4)] public int type; public NodeTonemap(float key, float offset, float gamma, float f, float m, float a, float c, int type) { this.key = key; this.offset = offset; this.gamma = gamma; this.f = f; this.m = m; this.a = a; this.c = c; this.type = type; } } }