//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(800, "SceneRenderView")] public class SceneRenderView { [DNAFieldAttribute(0, "SceneRenderView", "*next", 152)] public SceneRenderView ptr_next; [DNAFieldAttribute(1, "SceneRenderView", "*prev", 152)] public SceneRenderView ptr_prev; [DNAFieldAttribute(2, "char", "name[64]", 1)] public char[] name = new System.Char[64]; [DNAFieldAttribute(3, "char", "suffix[64]", 1)] public char[] suffix = new System.Char[64]; [DNAFieldAttribute(4, "int", "viewflag", 4)] public int viewflag; [DNAFieldAttribute(5, "char", "_pad2[4]", 1)] public char[] _pad2 = new System.Char[4]; public SceneRenderView(SceneRenderView ptr_next, SceneRenderView ptr_prev, char[] name, char[] suffix, int viewflag, char[] _pad2) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.name = name; this.suffix = suffix; this.viewflag = viewflag; this._pad2 = _pad2; } } }