//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(543, "GreasePencilHookModifierData", 456)] public class GreasePencilHookModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)] public GreasePencilModifierInfluenceData influence; [DNAFieldAttribute(8, "Object", 2, "*object", "Object", true, 288)] public Object @object; [DNAArrayAttribute(64, "char", 3, "subtarget[64]", "System.Char[]", 64, false, 296)] public char[] subtarget = new System.Char[64]; [DNAArrayAttribute(4, "char", 4, "_pad[4]", "System.Char[]", 4, false, 360)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(4, "int", 5, "flag", "int", false, 364)] public int flag; [DNAFieldAttribute(1, "char", 6, "falloff_type", "char", false, 368)] public char falloff_type; [DNAArrayAttribute(3, "char", 7, "_pad1[3]", "System.Char[]", 3, false, 369)] public char[] _pad1 = new System.Char[3]; [DNAArrayAttribute(64, "float", 8, "parentinv[4][4]", "System.Single[,]", 16, false, 372)] public float[,] parentinv = new System.Single[4,4]; [DNAArrayAttribute(12, "float", 9, "cent[3]", "System.Single[]", 3, false, 436)] public float[] cent = new System.Single[3]; [DNAFieldAttribute(4, "float", 10, "falloff", "float", false, 448)] public float falloff; [DNAFieldAttribute(4, "float", 11, "force", "float", false, 452)] public float force; public GreasePencilHookModifierData() { this.modifier = default; this.influence = default; this.@object = default; this.subtarget = default; this._pad = default; this.flag = default; this.falloff_type = default; this._pad1 = default; this.parentinv = default; this.cent = default; this.falloff = default; this.force = default; } public GreasePencilHookModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, Object @object, char[] subtarget, char[] _pad, int flag, char falloff_type, char[] _pad1, float[,] parentinv, float[] cent, float falloff, float force) { this.modifier = modifier; this.influence = influence; this.@object = @object; this.subtarget = subtarget; this._pad = _pad; this.flag = flag; this.falloff_type = falloff_type; this._pad1 = _pad1; this.parentinv = parentinv; this.cent = cent; this.falloff = falloff; this.force = force; } } }