//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(406, "Mask", 272)] public class Mask { [DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)] public ID id; [DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)] public AnimData adt; [DNAFieldAttribute(16, "DrawDataList", 2, "drawdata", "DrawDataList", false, 216)] public DrawDataList drawdata; [DNAFieldAttribute(16, "ListBase", 3, "masklayers", "ListBase", false, 232)] public ListBase masklayers; [DNAFieldAttribute(4, "int", 4, "masklay_act", "int", false, 248)] public int masklay_act; [DNAFieldAttribute(4, "int", 5, "masklay_tot", "int", false, 252)] public int masklay_tot; [DNAFieldAttribute(4, "int", 6, "sfra", "int", false, 256)] public int sfra; [DNAFieldAttribute(4, "int", 7, "efra", "int", false, 260)] public int efra; [DNAFieldAttribute(4, "int", 8, "flag", "int", false, 264)] public int flag; [DNAArrayAttribute(4, "char", 9, "_pad[4]", "System.Char[]", 4, false, 268)] public char[] _pad = new System.Char[4]; public Mask() { this.id = default; this.adt = default; this.drawdata = default; this.masklayers = default; this.masklay_act = default; this.masklay_tot = default; this.sfra = default; this.efra = default; this.flag = default; this._pad = default; } public Mask(ID id, AnimData adt, DrawDataList drawdata, ListBase masklayers, int masklay_act, int masklay_tot, int sfra, int efra, int flag, char[] _pad) { this.id = id; this.adt = adt; this.drawdata = drawdata; this.masklayers = masklayers; this.masklay_act = masklay_act; this.masklay_tot = masklay_tot; this.sfra = sfra; this.efra = efra; this.flag = flag; this._pad = _pad; } } }