//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(411, "MaskLayerShape", 40)] public class MaskLayerShape { [DNAFieldAttribute(8, "MaskLayerShape", 0, "*next", "MaskLayerShape", true, 0)] public MaskLayerShape next; [DNAFieldAttribute(8, "MaskLayerShape", 1, "*prev", "MaskLayerShape", true, 8)] public MaskLayerShape prev; [DNAFieldAttribute(8, "float", 2, "*data", "float", true, 16)] public float data; [DNAFieldAttribute(4, "int", 3, "tot_vert", "int", false, 24)] public int tot_vert; [DNAFieldAttribute(4, "int", 4, "frame", "int", false, 28)] public int frame; [DNAFieldAttribute(1, "char", 5, "flag", "char", false, 32)] public char flag; [DNAArrayAttribute(7, "char", 6, "_pad[7]", "System.Char[]", 7, false, 33)] public char[] _pad = new System.Char[7]; public MaskLayerShape() { this.next = default; this.prev = default; this.data = default; this.tot_vert = default; this.frame = default; this.flag = default; this._pad = default; } public MaskLayerShape(MaskLayerShape next, MaskLayerShape prev, float data, int tot_vert, int frame, char flag, char[] _pad) { this.next = next; this.prev = prev; this.data = data; this.tot_vert = tot_vert; this.frame = frame; this.flag = flag; this._pad = _pad; } } }