//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(746, "NodeIndexSwitch", 24)] public class NodeIndexSwitch { [DNAFieldAttribute(8, "IndexSwitchItem", 0, "*items", "IndexSwitchItem", true, 0)] public IndexSwitchItem items; [DNAFieldAttribute(4, "int", 1, "items_num", "int", false, 8)] public int items_num; [DNAFieldAttribute(4, "int", 2, "data_type", "int", false, 12)] public int data_type; [DNAFieldAttribute(4, "int", 3, "next_identifier", "int", false, 16)] public int next_identifier; [DNAArrayAttribute(4, "char", 4, "_pad[4]", "System.Char[]", 4, false, 20)] public char[] _pad = new System.Char[4]; public NodeIndexSwitch() { this.items = default; this.items_num = default; this.data_type = default; this.next_identifier = default; this._pad = default; } public NodeIndexSwitch(IndexSwitchItem items, int items_num, int data_type, int next_identifier, char[] _pad) { this.items = items; this.items_num = items_num; this.data_type = data_type; this.next_identifier = next_identifier; this._pad = _pad; } } }