//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(413, "TexPaintSlot", 40)] public class TexPaintSlot { [DNAFieldAttribute(8, "Image", 0, "*ima", "Image", true, 0)] public Image ima; [DNAFieldAttribute(8, "ImageUser", 1, "*image_user", "ImageUser", true, 8)] public ImageUser image_user; [DNAFieldAttribute(8, "char", 2, "*uvname", "char", true, 16)] public char uvname; [DNAFieldAttribute(8, "char", 3, "*attribute_name", "char", true, 24)] public char attribute_name; [DNAFieldAttribute(4, "int", 4, "valid", "int", false, 32)] public int valid; [DNAFieldAttribute(4, "int", 5, "interp", "int", false, 36)] public int interp; public TexPaintSlot() { this.ima = default; this.image_user = default; this.uvname = default; this.attribute_name = default; this.valid = default; this.interp = default; } public TexPaintSlot(Image ima, ImageUser image_user, char uvname, char attribute_name, int valid, int interp) { this.ima = ima; this.image_user = image_user; this.uvname = uvname; this.attribute_name = attribute_name; this.valid = valid; this.interp = interp; } } }