//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(1012, "UserDef_Experimental", 24)] public class UserDef_Experimental { [DNAFieldAttribute(1, "char", 0, "use_undo_legacy", "char", false, 0)] public char use_undo_legacy; [DNAFieldAttribute(1, "char", 1, "no_override_auto_resync", "char", false, 1)] public char no_override_auto_resync; [DNAFieldAttribute(1, "char", 2, "use_cycles_debug", "char", false, 2)] public char use_cycles_debug; [DNAFieldAttribute(1, "char", 3, "use_eevee_debug", "char", false, 3)] public char use_eevee_debug; [DNAFieldAttribute(1, "char", 4, "show_asset_debug_info", "char", false, 4)] public char show_asset_debug_info; [DNAFieldAttribute(1, "char", 5, "no_asset_indexing", "char", false, 5)] public char no_asset_indexing; [DNAFieldAttribute(1, "char", 6, "use_viewport_debug", "char", false, 6)] public char use_viewport_debug; [DNAFieldAttribute(1, "char", 7, "use_all_linked_data_direct", "char", false, 7)] public char use_all_linked_data_direct; [DNAFieldAttribute(1, "char", 8, "use_extensions_debug", "char", false, 8)] public char use_extensions_debug; [DNAFieldAttribute(1, "char", 9, "use_recompute_usercount_on_save_debug", "char", false, 9)] public char use_recompute_usercount_on_save_debug; [DNAFieldAttribute(1, "char", 10, "SANITIZE_AFTER_HERE", "char", false, 10)] public char SANITIZE_AFTER_HERE; [DNAFieldAttribute(1, "char", 11, "use_new_curves_tools", "char", false, 11)] public char use_new_curves_tools; [DNAFieldAttribute(1, "char", 12, "use_new_point_cloud_type", "char", false, 12)] public char use_new_point_cloud_type; [DNAFieldAttribute(1, "char", 13, "use_sculpt_tools_tilt", "char", false, 13)] public char use_sculpt_tools_tilt; [DNAFieldAttribute(1, "char", 14, "use_extended_asset_browser", "char", false, 14)] public char use_extended_asset_browser; [DNAFieldAttribute(1, "char", 15, "use_sculpt_texture_paint", "char", false, 15)] public char use_sculpt_texture_paint; [DNAFieldAttribute(1, "char", 16, "enable_overlay_next", "char", false, 16)] public char enable_overlay_next; [DNAFieldAttribute(1, "char", 17, "use_new_volume_nodes", "char", false, 17)] public char use_new_volume_nodes; [DNAFieldAttribute(1, "char", 18, "use_new_file_import_nodes", "char", false, 18)] public char use_new_file_import_nodes; [DNAFieldAttribute(1, "char", 19, "use_shader_node_previews", "char", false, 19)] public char use_shader_node_previews; [DNAFieldAttribute(1, "char", 20, "use_animation_baklava", "char", false, 20)] public char use_animation_baklava; [DNAFieldAttribute(1, "char", 21, "enable_new_cpu_compositor", "char", false, 21)] public char enable_new_cpu_compositor; [DNAArrayAttribute(2, "char", 22, "_pad[2]", "System.Char[]", 2, false, 22)] public char[] _pad = new System.Char[2]; public UserDef_Experimental() { this.use_undo_legacy = default; this.no_override_auto_resync = default; this.use_cycles_debug = default; this.use_eevee_debug = default; this.show_asset_debug_info = default; this.no_asset_indexing = default; this.use_viewport_debug = default; this.use_all_linked_data_direct = default; this.use_extensions_debug = default; this.use_recompute_usercount_on_save_debug = default; this.SANITIZE_AFTER_HERE = default; this.use_new_curves_tools = default; this.use_new_point_cloud_type = default; this.use_sculpt_tools_tilt = default; this.use_extended_asset_browser = default; this.use_sculpt_texture_paint = default; this.enable_overlay_next = default; this.use_new_volume_nodes = default; this.use_new_file_import_nodes = default; this.use_shader_node_previews = default; this.use_animation_baklava = default; this.enable_new_cpu_compositor = default; this._pad = default; } public UserDef_Experimental( char use_undo_legacy, char no_override_auto_resync, char use_cycles_debug, char use_eevee_debug, char show_asset_debug_info, char no_asset_indexing, char use_viewport_debug, char use_all_linked_data_direct, char use_extensions_debug, char use_recompute_usercount_on_save_debug, char SANITIZE_AFTER_HERE, char use_new_curves_tools, char use_new_point_cloud_type, char use_sculpt_tools_tilt, char use_extended_asset_browser, char use_sculpt_texture_paint, char enable_overlay_next, char use_new_volume_nodes, char use_new_file_import_nodes, char use_shader_node_previews, char use_animation_baklava, char enable_new_cpu_compositor, char[] _pad) { this.use_undo_legacy = use_undo_legacy; this.no_override_auto_resync = no_override_auto_resync; this.use_cycles_debug = use_cycles_debug; this.use_eevee_debug = use_eevee_debug; this.show_asset_debug_info = show_asset_debug_info; this.no_asset_indexing = no_asset_indexing; this.use_viewport_debug = use_viewport_debug; this.use_all_linked_data_direct = use_all_linked_data_direct; this.use_extensions_debug = use_extensions_debug; this.use_recompute_usercount_on_save_debug = use_recompute_usercount_on_save_debug; this.SANITIZE_AFTER_HERE = SANITIZE_AFTER_HERE; this.use_new_curves_tools = use_new_curves_tools; this.use_new_point_cloud_type = use_new_point_cloud_type; this.use_sculpt_tools_tilt = use_sculpt_tools_tilt; this.use_extended_asset_browser = use_extended_asset_browser; this.use_sculpt_texture_paint = use_sculpt_texture_paint; this.enable_overlay_next = enable_overlay_next; this.use_new_volume_nodes = use_new_volume_nodes; this.use_new_file_import_nodes = use_new_file_import_nodes; this.use_shader_node_previews = use_shader_node_previews; this.use_animation_baklava = use_animation_baklava; this.enable_new_cpu_compositor = enable_new_cpu_compositor; this._pad = _pad; } } }