//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(910, "WhiteBalanceModifierData", 128)] public class WhiteBalanceModifierData { [DNAFieldAttribute(112, "SequenceModifierData", 0, "modifier", "SequenceModifierData", false, 0)] public SequenceModifierData modifier; [DNAArrayAttribute(12, "float", 1, "white_value[3]", "System.Single[]", 3, false, 112)] public float[] white_value = new System.Single[3]; [DNAArrayAttribute(4, "char", 2, "_pad[4]", "System.Char[]", 4, false, 124)] public char[] _pad = new System.Char[4]; public WhiteBalanceModifierData() { this.modifier = default; this.white_value = default; this._pad = default; } public WhiteBalanceModifierData(SequenceModifierData modifier, float[] white_value, char[] _pad) { this.modifier = modifier; this.white_value = white_value; this._pad = _pad; } } }