//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(562, "bActionModifier", 72)] public class bActionModifier { [DNAFieldAttribute(8, "bActionModifier", 0, "*next", "bActionModifier", true, 0)] public bActionModifier next; [DNAFieldAttribute(8, "bActionModifier", 1, "*prev", "bActionModifier", true, 8)] public bActionModifier prev; [DNAFieldAttribute(2, "short", 2, "type", "short", false, 16)] public short type; [DNAFieldAttribute(2, "short", 3, "flag", "short", false, 18)] public short flag; [DNAArrayAttribute(32, "char", 4, "channel[32]", "System.Char[]", 32, false, 20)] public char[] channel = new System.Char[32]; [DNAFieldAttribute(4, "float", 5, "noisesize", "float", false, 52)] public float noisesize; [DNAFieldAttribute(4, "float", 6, "turbul", "float", false, 56)] public float turbul; [DNAFieldAttribute(2, "short", 7, "channels", "short", false, 60)] public short channels; [DNAFieldAttribute(2, "short", 8, "no_rot_axis", "short", false, 62)] public short no_rot_axis; [DNAFieldAttribute(8, "Object", 9, "*ob", "Object", true, 64)] public Object ob; public bActionModifier() { this.next = default; this.prev = default; this.type = default; this.flag = default; this.channel = default; this.noisesize = default; this.turbul = default; this.channels = default; this.no_rot_axis = default; this.ob = default; } public bActionModifier(bActionModifier next, bActionModifier prev, short type, short flag, char[] channel, float noisesize, float turbul, short channels, short no_rot_axis, Object ob) { this.next = next; this.prev = prev; this.type = type; this.flag = flag; this.channel = channel; this.noisesize = noisesize; this.turbul = turbul; this.channels = channels; this.no_rot_axis = no_rot_axis; this.ob = ob; } } }