//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(253, "bGPDcontrolpoint", 32)] public class bGPDcontrolpoint { [DNAFieldAttribute(4, "float", 0, "x", "float", false, 0)] public float x; [DNAFieldAttribute(4, "float", 1, "y", "float", false, 4)] public float y; [DNAFieldAttribute(4, "float", 2, "z", "float", false, 8)] public float z; [DNAArrayAttribute(16, "float", 3, "color[4]", "System.Single[]", 4, false, 12)] public float[] color = new System.Single[4]; [DNAFieldAttribute(4, "int", 4, "size", "int", false, 28)] public int size; public bGPDcontrolpoint() { this.x = default; this.y = default; this.z = default; this.color = default; this.size = default; } public bGPDcontrolpoint(float x, float y, float z, float[] color, int size) { this.x = x; this.y = y; this.z = z; this.color = color; this.size = size; } } }