//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(117, "BoidRuleGoalAvoid")] public class BoidRuleGoalAvoid { [DNAFieldAttribute(0, "BoidRule", "rule", "BoidRule", 56)] public BoidRule rule; [DNAFieldAttribute(1, "Object", "*ob", "Object", 1160)] public Object ptr_ob; [DNAFieldAttribute(2, "int", "options", "int", 4)] public int options; [DNAFieldAttribute(3, "float", "fear_factor", "float", 4)] public float fear_factor; [DNAFieldAttribute(4, "int", "signal_id", "int", 4)] public int signal_id; [DNAFieldAttribute(5, "int", "channels", "int", 4)] public int channels; public BoidRuleGoalAvoid() { this.rule = default; this.ptr_ob = default; this.options = default; this.fear_factor = default; this.signal_id = default; this.channels = default; } public BoidRuleGoalAvoid(BoidRule rule, Object ptr_ob, int options, float fear_factor, int signal_id, int channels) { this.rule = rule; this.ptr_ob = ptr_ob; this.options = options; this.fear_factor = fear_factor; this.signal_id = signal_id; this.channels = channels; } } }