//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(780, "ChildParticle")] public struct ChildParticle { [DNAFieldAttribute(0, "int", "num", "int", 4)] public int num; [DNAFieldAttribute(1, "int", "parent", "int", 4)] public int parent; [DNAFieldAttribute(2, "int", "pa[4]", "System.Int32[]", 4)] public int[] pa = new System.Int32[4]; [DNAFieldAttribute(3, "float", "w[4]", "System.Single[]", 4)] public float[] w = new System.Single[4]; [DNAFieldAttribute(4, "float", "fuv[4]", "System.Single[]", 4)] public float[] fuv = new System.Single[4]; [DNAFieldAttribute(5, "float", "foffset", "float", 4)] public float foffset; [DNAFieldAttribute(6, "char", "_pad0[4]", "System.Char[]", 1)] public char[] _pad0 = new System.Char[4]; public ChildParticle() { this.num = default; this.parent = default; this.pa = default; this.w = default; this.fuv = default; this.foffset = default; this._pad0 = default; } public ChildParticle(int num, int parent, int[] pa, float[] w, float[] fuv, float foffset, char[] _pad0) { this.num = num; this.parent = parent; this.pa = pa; this.w = w; this.fuv = fuv; this.foffset = foffset; this._pad0 = _pad0; } } }