//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(501, "CorrectiveSmoothModifierData")] public class CorrectiveSmoothModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120)] public ModifierData modifier; [DNAFieldAttribute(2, "int", "bind_coords_num", "int", 4)] public int bind_coords_num; [DNAFieldAttribute(3, "float", "lambda", "float", 4)] public float lambda; [DNAFieldAttribute(4, "float", "scale", "float", 4)] public float scale; [DNAFieldAttribute(5, "short", "repeat", "short", 2)] public short repeat; [DNAFieldAttribute(6, "short", "flag", "short", 2)] public short flag; [DNAFieldAttribute(7, "char", "smooth_type", "char", 1)] public char smooth_type; [DNAFieldAttribute(8, "char", "rest_source", "char", 1)] public char rest_source; [DNAFieldAttribute(9, "char", "_pad[6]", "System.Char[]", 1)] public char[] _pad = new System.Char[6]; [DNAFieldAttribute(10, "char", "defgrp_name[64]", "System.Char[]", 1)] public char[] defgrp_name = new System.Char[64]; [DNAFieldAttribute(11, "CorrectiveSmoothDeltaCache", "delta_cache", "CorrectiveSmoothDeltaCache", 32)] public CorrectiveSmoothDeltaCache delta_cache; public CorrectiveSmoothModifierData() { this.modifier = default; this.bind_coords_num = default; this.lambda = default; this.scale = default; this.repeat = default; this.flag = default; this.smooth_type = default; this.rest_source = default; this._pad = default; this.defgrp_name = default; this.delta_cache = default; } public CorrectiveSmoothModifierData(ModifierData modifier, int bind_coords_num, float lambda, float scale, short repeat, short flag, char smooth_type, char rest_source, char[] _pad, char[] defgrp_name, CorrectiveSmoothDeltaCache delta_cache) { this.modifier = modifier; this.bind_coords_num = bind_coords_num; this.lambda = lambda; this.scale = scale; this.repeat = repeat; this.flag = flag; this.smooth_type = smooth_type; this.rest_source = rest_source; this._pad = _pad; this.defgrp_name = defgrp_name; this.delta_cache = delta_cache; } } }