//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(539, "GreasePencilLengthModifierData")] public class GreasePencilLengthModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120)] public ModifierData modifier; [DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", "GreasePencilModifierInfluenceData", 168)] public GreasePencilModifierInfluenceData influence; [DNAFieldAttribute(2, "int", "flag", "int", 4)] public int flag; [DNAFieldAttribute(3, "float", "start_fac", "float", 4)] public float start_fac; [DNAFieldAttribute(4, "float", "end_fac", "float", 4)] public float end_fac; [DNAFieldAttribute(5, "float", "rand_start_fac", "float", 4)] public float rand_start_fac; [DNAFieldAttribute(6, "float", "rand_end_fac", "float", 4)] public float rand_end_fac; [DNAFieldAttribute(7, "float", "rand_offset", "float", 4)] public float rand_offset; [DNAFieldAttribute(8, "float", "overshoot_fac", "float", 4)] public float overshoot_fac; [DNAFieldAttribute(9, "int", "seed", "int", 4)] public int seed; [DNAFieldAttribute(10, "int", "step", "int", 4)] public int step; [DNAFieldAttribute(11, "int", "mode", "int", 4)] public int mode; [DNAFieldAttribute(12, "char", "_pad[4]", "System.Char[]", 1)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(13, "float", "point_density", "float", 4)] public float point_density; [DNAFieldAttribute(14, "float", "segment_influence", "float", 4)] public float segment_influence; [DNAFieldAttribute(15, "float", "max_angle", "float", 4)] public float max_angle; [DNAFieldAttribute(16, "void", "*_pad1", "void", 0)] public object ptr__pad1; public GreasePencilLengthModifierData() { this.modifier = default; this.influence = default; this.flag = default; this.start_fac = default; this.end_fac = default; this.rand_start_fac = default; this.rand_end_fac = default; this.rand_offset = default; this.overshoot_fac = default; this.seed = default; this.step = default; this.mode = default; this._pad = default; this.point_density = default; this.segment_influence = default; this.max_angle = default; this.ptr__pad1 = default; } public GreasePencilLengthModifierData( ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, float start_fac, float end_fac, float rand_start_fac, float rand_end_fac, float rand_offset, float overshoot_fac, int seed, int step, int mode, char[] _pad, float point_density, float segment_influence, float max_angle, object ptr__pad1) { this.modifier = modifier; this.influence = influence; this.flag = flag; this.start_fac = start_fac; this.end_fac = end_fac; this.rand_start_fac = rand_start_fac; this.rand_end_fac = rand_end_fac; this.rand_offset = rand_offset; this.overshoot_fac = overshoot_fac; this.seed = seed; this.step = step; this.mode = mode; this._pad = _pad; this.point_density = point_density; this.segment_influence = segment_influence; this.max_angle = max_angle; this.ptr__pad1 = ptr__pad1; } } }