//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(549, "GreasePencilOutlineModifierData")] public class GreasePencilOutlineModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120)] public ModifierData modifier; [DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", "GreasePencilModifierInfluenceData", 168)] public GreasePencilModifierInfluenceData influence; [DNAFieldAttribute(2, "Object", "*object", "Object", 1160)] public Object ptr_object; [DNAFieldAttribute(3, "int", "flag", "int", 4)] public int flag; [DNAFieldAttribute(4, "int", "thickness", "int", 4)] public int thickness; [DNAFieldAttribute(5, "float", "sample_length", "float", 4)] public float sample_length; [DNAFieldAttribute(6, "int", "subdiv", "int", 4)] public int subdiv; [DNAFieldAttribute(7, "Material", "*outline_material", "Material", 392)] public Material ptr_outline_material; public GreasePencilOutlineModifierData() { this.modifier = default; this.influence = default; this.ptr_object = default; this.flag = default; this.thickness = default; this.sample_length = default; this.subdiv = default; this.ptr_outline_material = default; } public GreasePencilOutlineModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, Object ptr_object, int flag, int thickness, float sample_length, int subdiv, Material ptr_outline_material) { this.modifier = modifier; this.influence = influence; this.ptr_object = ptr_object; this.flag = flag; this.thickness = thickness; this.sample_length = sample_length; this.subdiv = subdiv; this.ptr_outline_material = ptr_outline_material; } } }