//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(166, "Histogram")] public struct Histogram { [DNAFieldAttribute(0, "int", "channels", "int", 4)] public int channels; [DNAFieldAttribute(1, "int", "x_resolution", "int", 4)] public int x_resolution; [DNAFieldAttribute(2, "float", "data_luma[256]", "System.Single[]", 4)] public float[] data_luma = new System.Single[256]; [DNAFieldAttribute(3, "float", "data_r[256]", "System.Single[]", 4)] public float[] data_r = new System.Single[256]; [DNAFieldAttribute(4, "float", "data_g[256]", "System.Single[]", 4)] public float[] data_g = new System.Single[256]; [DNAFieldAttribute(5, "float", "data_b[256]", "System.Single[]", 4)] public float[] data_b = new System.Single[256]; [DNAFieldAttribute(6, "float", "data_a[256]", "System.Single[]", 4)] public float[] data_a = new System.Single[256]; [DNAFieldAttribute(7, "float", "xmax", "float", 4)] public float xmax; [DNAFieldAttribute(8, "float", "ymax", "float", 4)] public float ymax; [DNAFieldAttribute(9, "short", "mode", "short", 2)] public short mode; [DNAFieldAttribute(10, "short", "flag", "short", 2)] public short flag; [DNAFieldAttribute(11, "int", "height", "int", 4)] public int height; [DNAFieldAttribute(12, "float", "co[2][2]", "System.Single[,]", 4)] public float[,] co = new System.Single[2,2]; public Histogram() { this.channels = default; this.x_resolution = default; this.data_luma = default; this.data_r = default; this.data_g = default; this.data_b = default; this.data_a = default; this.xmax = default; this.ymax = default; this.mode = default; this.flag = default; this.height = default; this.co = default; } public Histogram(int channels, int x_resolution, float[] data_luma, float[] data_r, float[] data_g, float[] data_b, float[] data_a, float xmax, float ymax, short mode, short flag, int height, float[,] co) { this.channels = channels; this.x_resolution = x_resolution; this.data_luma = data_luma; this.data_r = data_r; this.data_g = data_g; this.data_b = data_b; this.data_a = data_a; this.xmax = xmax; this.ymax = ymax; this.mode = mode; this.flag = flag; this.height = height; this.co = co; } } }