//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(560, "MovieTrackingMarker")] public struct MovieTrackingMarker { [DNAFieldAttribute(0, "float", "pos[2]", "System.Single[]", 4)] public float[] pos = new System.Single[2]; [DNAFieldAttribute(1, "float", "pattern_corners[4][2]", "System.Single[,]", 4)] public float[,] pattern_corners = new System.Single[4,2]; [DNAFieldAttribute(2, "float", "search_min[2]", "System.Single[]", 4)] public float[] search_min = new System.Single[2]; [DNAFieldAttribute(3, "float", "search_max[2]", "System.Single[]", 4)] public float[] search_max = new System.Single[2]; [DNAFieldAttribute(4, "int", "framenr", "int", 4)] public int framenr; [DNAFieldAttribute(5, "int", "flag", "int", 4)] public int flag; public MovieTrackingMarker() { this.pos = default; this.pattern_corners = default; this.search_min = default; this.search_max = default; this.framenr = default; this.flag = default; } public MovieTrackingMarker(float[] pos, float[,] pattern_corners, float[] search_min, float[] search_max, int framenr, int flag) { this.pos = pos; this.pattern_corners = pattern_corners; this.search_min = search_min; this.search_max = search_max; this.framenr = framenr; this.flag = flag; } } }