//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(623, "NodeDefocus")] public struct NodeDefocus { [DNAFieldAttribute(0, "char", "bktype", "char", 1)] public char bktype; [DNAFieldAttribute(1, "char", "_pad0", "char", 1)] public char _pad0; [DNAFieldAttribute(2, "char", "preview", "char", 1)] public char preview; [DNAFieldAttribute(3, "char", "gamco", "char", 1)] public char gamco; [DNAFieldAttribute(4, "short", "samples", "short", 2)] public short samples; [DNAFieldAttribute(5, "short", "no_zbuf", "short", 2)] public short no_zbuf; [DNAFieldAttribute(6, "float", "fstop", "float", 4)] public float fstop; [DNAFieldAttribute(7, "float", "maxblur", "float", 4)] public float maxblur; [DNAFieldAttribute(8, "float", "bthresh", "float", 4)] public float bthresh; [DNAFieldAttribute(9, "float", "scale", "float", 4)] public float scale; [DNAFieldAttribute(10, "float", "rotation", "float", 4)] public float rotation; [DNAFieldAttribute(11, "char", "_pad1[4]", "System.Char[]", 1)] public char[] _pad1 = new System.Char[4]; public NodeDefocus() { this.bktype = default; this._pad0 = default; this.preview = default; this.gamco = default; this.samples = default; this.no_zbuf = default; this.fstop = default; this.maxblur = default; this.bthresh = default; this.scale = default; this.rotation = default; this._pad1 = default; } public NodeDefocus(char bktype, char _pad0, char preview, char gamco, short samples, short no_zbuf, float fstop, float maxblur, float bthresh, float scale, float rotation, char[] _pad1) { this.bktype = bktype; this._pad0 = _pad0; this.preview = preview; this.gamco = gamco; this.samples = samples; this.no_zbuf = no_zbuf; this.fstop = fstop; this.maxblur = maxblur; this.bthresh = bthresh; this.scale = scale; this.rotation = rotation; this._pad1 = _pad1; } } }