//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(687, "NodeGeometryProximity")] public struct NodeGeometryProximity { [DNAFieldAttribute(0, "uchar", "target_element", "uchar", 1)] public byte target_element; public NodeGeometryProximity() { this.target_element = default; } public NodeGeometryProximity(byte target_element) { this.target_element = target_element; } } }