//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(611, "NodeKuwaharaData")] public struct NodeKuwaharaData { [DNAFieldAttribute(0, "short", "size", "short", 2)] public short size; [DNAFieldAttribute(1, "short", "variation", "short", 2)] public short variation; [DNAFieldAttribute(2, "int", "uniformity", "int", 4)] public int uniformity; [DNAFieldAttribute(3, "float", "sharpness", "float", 4)] public float sharpness; [DNAFieldAttribute(4, "float", "eccentricity", "float", 4)] public float eccentricity; [DNAFieldAttribute(5, "char", "high_precision", "char", 1)] public char high_precision; [DNAFieldAttribute(6, "char", "_pad[3]", "System.Char[]", 1)] public char[] _pad = new System.Char[3]; public NodeKuwaharaData() { this.size = default; this.variation = default; this.uniformity = default; this.sharpness = default; this.eccentricity = default; this.high_precision = default; this._pad = default; } public NodeKuwaharaData(short size, short variation, int uniformity, float sharpness, float eccentricity, char high_precision, char[] _pad) { this.size = size; this.variation = variation; this.uniformity = uniformity; this.sharpness = sharpness; this.eccentricity = eccentricity; this.high_precision = high_precision; this._pad = _pad; } } }