//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(675, "NodeRandomValue")] public struct NodeRandomValue { [DNAFieldAttribute(0, "uchar", "data_type", "uchar", 1)] public byte data_type; public NodeRandomValue() { this.data_type = default; } public NodeRandomValue(byte data_type) { this.data_type = data_type; } } }