//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(785, "ParticleSettings")] public class ParticleSettings { [DNAFieldAttribute(0, "ID", "id", "ID", 208)] public ID id; [DNAFieldAttribute(1, "AnimData", "*adt", "AnimData", 248)] public AnimData ptr_adt; [DNAFieldAttribute(2, "BoidSettings", "*boids", "BoidSettings", 104)] public BoidSettings ptr_boids; [DNAFieldAttribute(3, "SPHFluidSettings", "*fluid", "SPHFluidSettings", 68)] public SPHFluidSettings ptr_fluid; [DNAFieldAttribute(4, "EffectorWeights", "*effector_weights", "EffectorWeights", 72)] public EffectorWeights ptr_effector_weights; [DNAFieldAttribute(5, "Collection", "*collision_group", "Collection", 376)] public Collection ptr_collision_group; [DNAFieldAttribute(6, "int", "flag", "int", 4)] public int flag; [DNAFieldAttribute(7, "char", "_pad1[4]", "System.Char[]", 1)] public char[] _pad1 = new System.Char[4]; [DNAFieldAttribute(8, "short", "type", "short", 2)] public short type; [DNAFieldAttribute(9, "short", "from", "short", 2)] public short from; [DNAFieldAttribute(10, "short", "distr", "short", 2)] public short distr; [DNAFieldAttribute(11, "short", "texact", "short", 2)] public short texact; [DNAFieldAttribute(12, "short", "phystype", "short", 2)] public short phystype; [DNAFieldAttribute(13, "short", "rotmode", "short", 2)] public short rotmode; [DNAFieldAttribute(14, "short", "avemode", "short", 2)] public short avemode; [DNAFieldAttribute(15, "short", "reactevent", "short", 2)] public short reactevent; [DNAFieldAttribute(16, "int", "draw", "int", 4)] public int draw; [DNAFieldAttribute(17, "float", "draw_size", "float", 4)] public float draw_size; [DNAFieldAttribute(18, "short", "draw_as", "short", 2)] public short draw_as; [DNAFieldAttribute(19, "short", "childtype", "short", 2)] public short childtype; [DNAFieldAttribute(20, "char", "_pad2[4]", "System.Char[]", 1)] public char[] _pad2 = new System.Char[4]; [DNAFieldAttribute(21, "short", "ren_as", "short", 2)] public short ren_as; [DNAFieldAttribute(22, "short", "subframes", "short", 2)] public short subframes; [DNAFieldAttribute(23, "short", "draw_col", "short", 2)] public short draw_col; [DNAFieldAttribute(24, "short", "draw_step", "short", 2)] public short draw_step; [DNAFieldAttribute(25, "short", "ren_step", "short", 2)] public short ren_step; [DNAFieldAttribute(26, "short", "hair_step", "short", 2)] public short hair_step; [DNAFieldAttribute(27, "short", "keys_step", "short", 2)] public short keys_step; [DNAFieldAttribute(28, "short", "adapt_angle", "short", 2)] public short adapt_angle; [DNAFieldAttribute(29, "short", "adapt_pix", "short", 2)] public short adapt_pix; [DNAFieldAttribute(30, "short", "disp", "short", 2)] public short disp; [DNAFieldAttribute(31, "short", "omat", "short", 2)] public short omat; [DNAFieldAttribute(32, "short", "interpolation", "short", 2)] public short interpolation; [DNAFieldAttribute(33, "short", "integrator", "short", 2)] public short integrator; [DNAFieldAttribute(34, "short", "rotfrom", "short", 2)] public short rotfrom; [DNAFieldAttribute(35, "short", "kink", "short", 2)] public short kink; [DNAFieldAttribute(36, "short", "kink_axis", "short", 2)] public short kink_axis; [DNAFieldAttribute(37, "short", "bb_align", "short", 2)] public short bb_align; [DNAFieldAttribute(38, "short", "bb_uv_split", "short", 2)] public short bb_uv_split; [DNAFieldAttribute(39, "short", "bb_anim", "short", 2)] public short bb_anim; [DNAFieldAttribute(40, "short", "bb_split_offset", "short", 2)] public short bb_split_offset; [DNAFieldAttribute(41, "float", "bb_tilt", "float", 4)] public float bb_tilt; [DNAFieldAttribute(42, "float", "bb_rand_tilt", "float", 4)] public float bb_rand_tilt; [DNAFieldAttribute(43, "float", "bb_offset[2]", "System.Single[]", 4)] public float[] bb_offset = new System.Single[2]; [DNAFieldAttribute(44, "float", "bb_size[2]", "System.Single[]", 4)] public float[] bb_size = new System.Single[2]; [DNAFieldAttribute(45, "float", "bb_vel_head", "float", 4)] public float bb_vel_head; [DNAFieldAttribute(46, "float", "bb_vel_tail", "float", 4)] public float bb_vel_tail; [DNAFieldAttribute(47, "float", "color_vec_max", "float", 4)] public float color_vec_max; [DNAFieldAttribute(48, "float", "sta", "float", 4)] public float sta; [DNAFieldAttribute(49, "float", "end", "float", 4)] public float end; [DNAFieldAttribute(50, "float", "lifetime", "float", 4)] public float lifetime; [DNAFieldAttribute(51, "float", "randlife", "float", 4)] public float randlife; [DNAFieldAttribute(52, "float", "timetweak", "float", 4)] public float timetweak; [DNAFieldAttribute(53, "float", "courant_target", "float", 4)] public float courant_target; [DNAFieldAttribute(54, "float", "jitfac", "float", 4)] public float jitfac; [DNAFieldAttribute(55, "float", "eff_hair", "float", 4)] public float eff_hair; [DNAFieldAttribute(56, "float", "grid_rand", "float", 4)] public float grid_rand; [DNAFieldAttribute(57, "float", "ps_offset[1]", "System.Single[]", 4)] public float[] ps_offset = new System.Single[1]; [DNAFieldAttribute(58, "int", "totpart", "int", 4)] public int totpart; [DNAFieldAttribute(59, "int", "userjit", "int", 4)] public int userjit; [DNAFieldAttribute(60, "int", "grid_res", "int", 4)] public int grid_res; [DNAFieldAttribute(61, "int", "effector_amount", "int", 4)] public int effector_amount; [DNAFieldAttribute(62, "short", "time_flag", "short", 2)] public short time_flag; [DNAFieldAttribute(63, "char", "_pad0[6]", "System.Char[]", 1)] public char[] _pad0 = new System.Char[6]; [DNAFieldAttribute(64, "float", "normfac", "float", 4)] public float normfac; [DNAFieldAttribute(65, "float", "obfac", "float", 4)] public float obfac; [DNAFieldAttribute(66, "float", "randfac", "float", 4)] public float randfac; [DNAFieldAttribute(67, "float", "partfac", "float", 4)] public float partfac; [DNAFieldAttribute(68, "float", "tanfac", "float", 4)] public float tanfac; [DNAFieldAttribute(69, "float", "tanphase", "float", 4)] public float tanphase; [DNAFieldAttribute(70, "float", "reactfac", "float", 4)] public float reactfac; [DNAFieldAttribute(71, "float", "ob_vel[3]", "System.Single[]", 4)] public float[] ob_vel = new System.Single[3]; [DNAFieldAttribute(72, "float", "avefac", "float", 4)] public float avefac; [DNAFieldAttribute(73, "float", "phasefac", "float", 4)] public float phasefac; [DNAFieldAttribute(74, "float", "randrotfac", "float", 4)] public float randrotfac; [DNAFieldAttribute(75, "float", "randphasefac", "float", 4)] public float randphasefac; [DNAFieldAttribute(76, "float", "mass", "float", 4)] public float mass; [DNAFieldAttribute(77, "float", "size", "float", 4)] public float size; [DNAFieldAttribute(78, "float", "randsize", "float", 4)] public float randsize; [DNAFieldAttribute(79, "float", "acc[3]", "System.Single[]", 4)] public float[] acc = new System.Single[3]; [DNAFieldAttribute(80, "float", "dragfac", "float", 4)] public float dragfac; [DNAFieldAttribute(81, "float", "brownfac", "float", 4)] public float brownfac; [DNAFieldAttribute(82, "float", "dampfac", "float", 4)] public float dampfac; [DNAFieldAttribute(83, "float", "randlength", "float", 4)] public float randlength; [DNAFieldAttribute(84, "int", "child_flag", "int", 4)] public int child_flag; [DNAFieldAttribute(85, "char", "_pad3[4]", "System.Char[]", 1)] public char[] _pad3 = new System.Char[4]; [DNAFieldAttribute(86, "int", "child_nbr", "int", 4)] public int child_nbr; [DNAFieldAttribute(87, "int", "ren_child_nbr", "int", 4)] public int ren_child_nbr; [DNAFieldAttribute(88, "float", "parents", "float", 4)] public float parents; [DNAFieldAttribute(89, "float", "childsize", "float", 4)] public float childsize; [DNAFieldAttribute(90, "float", "childrandsize", "float", 4)] public float childrandsize; [DNAFieldAttribute(91, "float", "childrad", "float", 4)] public float childrad; [DNAFieldAttribute(92, "float", "childflat", "float", 4)] public float childflat; [DNAFieldAttribute(93, "float", "clumpfac", "float", 4)] public float clumpfac; [DNAFieldAttribute(94, "float", "clumppow", "float", 4)] public float clumppow; [DNAFieldAttribute(95, "float", "kink_amp", "float", 4)] public float kink_amp; [DNAFieldAttribute(96, "float", "kink_freq", "float", 4)] public float kink_freq; [DNAFieldAttribute(97, "float", "kink_shape", "float", 4)] public float kink_shape; [DNAFieldAttribute(98, "float", "kink_flat", "float", 4)] public float kink_flat; [DNAFieldAttribute(99, "float", "kink_amp_clump", "float", 4)] public float kink_amp_clump; [DNAFieldAttribute(100, "int", "kink_extra_steps", "int", 4)] public int kink_extra_steps; [DNAFieldAttribute(101, "char", "_pad4[4]", "System.Char[]", 1)] public char[] _pad4 = new System.Char[4]; [DNAFieldAttribute(102, "float", "kink_axis_random", "float", 4)] public float kink_axis_random; [DNAFieldAttribute(103, "float", "kink_amp_random", "float", 4)] public float kink_amp_random; [DNAFieldAttribute(104, "float", "rough1", "float", 4)] public float rough1; [DNAFieldAttribute(105, "float", "rough1_size", "float", 4)] public float rough1_size; [DNAFieldAttribute(106, "float", "rough2", "float", 4)] public float rough2; [DNAFieldAttribute(107, "float", "rough2_size", "float", 4)] public float rough2_size; [DNAFieldAttribute(108, "float", "rough2_thres", "float", 4)] public float rough2_thres; [DNAFieldAttribute(109, "float", "rough_end", "float", 4)] public float rough_end; [DNAFieldAttribute(110, "float", "rough_end_shape", "float", 4)] public float rough_end_shape; [DNAFieldAttribute(111, "float", "clength", "float", 4)] public float clength; [DNAFieldAttribute(112, "float", "clength_thres", "float", 4)] public float clength_thres; [DNAFieldAttribute(113, "float", "parting_fac", "float", 4)] public float parting_fac; [DNAFieldAttribute(114, "float", "parting_min", "float", 4)] public float parting_min; [DNAFieldAttribute(115, "float", "parting_max", "float", 4)] public float parting_max; [DNAFieldAttribute(116, "float", "branch_thres", "float", 4)] public float branch_thres; [DNAFieldAttribute(117, "float", "draw_line[2]", "System.Single[]", 4)] public float[] draw_line = new System.Single[2]; [DNAFieldAttribute(118, "float", "path_start", "float", 4)] public float path_start; [DNAFieldAttribute(119, "float", "path_end", "float", 4)] public float path_end; [DNAFieldAttribute(120, "int", "trail_count", "int", 4)] public int trail_count; [DNAFieldAttribute(121, "int", "keyed_loops", "int", 4)] public int keyed_loops; [DNAFieldAttribute(122, "CurveMapping", "*clumpcurve", "CurveMapping", 424)] public CurveMapping ptr_clumpcurve; [DNAFieldAttribute(123, "CurveMapping", "*roughcurve", "CurveMapping", 424)] public CurveMapping ptr_roughcurve; [DNAFieldAttribute(124, "float", "clump_noise_size", "float", 4)] public float clump_noise_size; [DNAFieldAttribute(125, "float", "bending_random", "float", 4)] public float bending_random; [DNAFieldAttribute(126, "MTex", "*mtex[18]", "MTex[]", 216)] public MTex[] ptr_m = new MTex[18]; [DNAFieldAttribute(127, "Collection", "*dup_group", "Collection", 376)] public Collection ptr_dup_group; [DNAFieldAttribute(128, "ListBase", "dupliweights", "ListBase", 16)] public ListBase dupliweights; [DNAFieldAttribute(129, "Collection", "*force_group", "Collection", 376)] public Collection ptr_force_group; [DNAFieldAttribute(130, "Object", "*dup_ob", "Object", 1160)] public Object ptr_dup_ob; [DNAFieldAttribute(131, "Object", "*bb_ob", "Object", 1160)] public Object ptr_bb_ob; [DNAFieldAttribute(132, "Ipo", "*ipo", "Ipo", 248)] public Ipo ptr_ipo; [DNAFieldAttribute(133, "PartDeflect", "*pd", "PartDeflect", 232)] public PartDeflect ptr_pd; [DNAFieldAttribute(134, "PartDeflect", "*pd2", "PartDeflect", 232)] public PartDeflect ptr_pd2; [DNAFieldAttribute(135, "short", "use_modifier_stack", "short", 2)] public short use_modifier_stack; [DNAFieldAttribute(136, "char", "_pad5[2]", "System.Char[]", 1)] public char[] _pad5 = new System.Char[2]; [DNAFieldAttribute(137, "short", "shape_flag", "short", 2)] public short shape_flag; [DNAFieldAttribute(138, "char", "_pad6[2]", "System.Char[]", 1)] public char[] _pad6 = new System.Char[2]; [DNAFieldAttribute(139, "float", "twist", "float", 4)] public float twist; [DNAFieldAttribute(140, "char", "_pad8[4]", "System.Char[]", 1)] public char[] _pad8 = new System.Char[4]; [DNAFieldAttribute(141, "float", "shape", "float", 4)] public float shape; [DNAFieldAttribute(142, "float", "rad_root", "float", 4)] public float rad_root; [DNAFieldAttribute(143, "float", "rad_tip", "float", 4)] public float rad_tip; [DNAFieldAttribute(144, "float", "rad_scale", "float", 4)] public float rad_scale; [DNAFieldAttribute(145, "CurveMapping", "*twistcurve", "CurveMapping", 424)] public CurveMapping ptr_twistcurve; [DNAFieldAttribute(146, "void", "*_pad7", "void", 0)] public object ptr__pad7; public ParticleSettings() { this.id = default; this.ptr_adt = default; this.ptr_boids = default; this.ptr_fluid = default; this.ptr_effector_weights = default; this.ptr_collision_group = default; this.flag = default; this._pad1 = default; this.type = default; this.from = default; this.distr = default; this.texact = default; this.phystype = default; this.rotmode = default; this.avemode = default; this.reactevent = default; this.draw = default; this.draw_size = default; this.draw_as = default; this.childtype = default; this._pad2 = default; this.ren_as = default; this.subframes = default; this.draw_col = default; this.draw_step = default; this.ren_step = default; this.hair_step = default; this.keys_step = default; this.adapt_angle = default; this.adapt_pix = default; this.disp = default; this.omat = default; this.interpolation = default; this.integrator = default; this.rotfrom = default; this.kink = default; this.kink_axis = default; this.bb_align = default; this.bb_uv_split = default; this.bb_anim = default; this.bb_split_offset = default; this.bb_tilt = default; this.bb_rand_tilt = default; this.bb_offset = default; this.bb_size = default; this.bb_vel_head = default; this.bb_vel_tail = default; this.color_vec_max = default; this.sta = default; this.end = default; this.lifetime = default; this.randlife = default; this.timetweak = default; this.courant_target = default; this.jitfac = default; this.eff_hair = default; this.grid_rand = default; this.ps_offset = default; this.totpart = default; this.userjit = default; this.grid_res = default; this.effector_amount = default; this.time_flag = default; this._pad0 = default; this.normfac = default; this.obfac = default; this.randfac = default; this.partfac = default; this.tanfac = default; this.tanphase = default; this.reactfac = default; this.ob_vel = default; this.avefac = default; this.phasefac = default; this.randrotfac = default; this.randphasefac = default; this.mass = default; this.size = default; this.randsize = default; this.acc = default; this.dragfac = default; this.brownfac = default; this.dampfac = default; this.randlength = default; this.child_flag = default; this._pad3 = default; this.child_nbr = default; this.ren_child_nbr = default; this.parents = default; this.childsize = default; this.childrandsize = default; this.childrad = default; this.childflat = default; this.clumpfac = default; this.clumppow = default; this.kink_amp = default; this.kink_freq = default; this.kink_shape = default; this.kink_flat = default; this.kink_amp_clump = default; this.kink_extra_steps = default; this._pad4 = default; this.kink_axis_random = default; this.kink_amp_random = default; this.rough1 = default; this.rough1_size = default; this.rough2 = default; this.rough2_size = default; this.rough2_thres = default; this.rough_end = default; this.rough_end_shape = default; this.clength = default; this.clength_thres = default; this.parting_fac = default; this.parting_min = default; this.parting_max = default; this.branch_thres = default; this.draw_line = default; this.path_start = default; this.path_end = default; this.trail_count = default; this.keyed_loops = default; this.ptr_clumpcurve = default; this.ptr_roughcurve = default; this.clump_noise_size = default; this.bending_random = default; this.ptr_m = default; this.ptr_dup_group = default; this.dupliweights = default; this.ptr_force_group = default; this.ptr_dup_ob = default; this.ptr_bb_ob = default; this.ptr_ipo = default; this.ptr_pd = default; this.ptr_pd2 = default; this.use_modifier_stack = default; this._pad5 = default; this.shape_flag = default; this._pad6 = default; this.twist = default; this._pad8 = default; this.shape = default; this.rad_root = default; this.rad_tip = default; this.rad_scale = default; this.ptr_twistcurve = default; this.ptr__pad7 = default; } public ParticleSettings( ID id, AnimData ptr_adt, BoidSettings ptr_boids, SPHFluidSettings ptr_fluid, EffectorWeights ptr_effector_weights, Collection ptr_collision_group, int flag, char[] _pad1, short type, short from, short distr, short texact, short phystype, short rotmode, short avemode, short reactevent, int draw, float draw_size, short draw_as, short childtype, char[] _pad2, short ren_as, short subframes, short draw_col, short draw_step, short ren_step, short hair_step, short keys_step, short adapt_angle, short adapt_pix, short disp, short omat, short interpolation, short integrator, short rotfrom, short kink, short kink_axis, short bb_align, short bb_uv_split, short bb_anim, short bb_split_offset, float bb_tilt, float bb_rand_tilt, float[] bb_offset, float[] bb_size, float bb_vel_head, float bb_vel_tail, float color_vec_max, float sta, float end, float lifetime, float randlife, float timetweak, float courant_target, float jitfac, float eff_hair, float grid_rand, float[] ps_offset, int totpart, int userjit, int grid_res, int effector_amount, short time_flag, char[] _pad0, float normfac, float obfac, float randfac, float partfac, float tanfac, float tanphase, float reactfac, float[] ob_vel, float avefac, float phasefac, float randrotfac, float randphasefac, float mass, float size, float randsize, float[] acc, float dragfac, float brownfac, float dampfac, float randlength, int child_flag, char[] _pad3, int child_nbr, int ren_child_nbr, float parents, float childsize, float childrandsize, float childrad, float childflat, float clumpfac, float clumppow, float kink_amp, float kink_freq, float kink_shape, float kink_flat, float kink_amp_clump, int kink_extra_steps, char[] _pad4, float kink_axis_random, float kink_amp_random, float rough1, float rough1_size, float rough2, float rough2_size, float rough2_thres, float rough_end, float rough_end_shape, float clength, float clength_thres, float parting_fac, float parting_min, float parting_max, float branch_thres, float[] draw_line, float path_start, float path_end, int trail_count, int keyed_loops, CurveMapping ptr_clumpcurve, CurveMapping ptr_roughcurve, float clump_noise_size, float bending_random, MTex[] ptr_m, Collection ptr_dup_group, ListBase dupliweights, Collection ptr_force_group, Object ptr_dup_ob, Object ptr_bb_ob, Ipo ptr_ipo, PartDeflect ptr_pd, PartDeflect ptr_pd2, short use_modifier_stack, char[] _pad5, short shape_flag, char[] _pad6, float twist, char[] _pad8, float shape, float rad_root, float rad_tip, float rad_scale, CurveMapping ptr_twistcurve, object ptr__pad7) { this.id = id; this.ptr_adt = ptr_adt; this.ptr_boids = ptr_boids; this.ptr_fluid = ptr_fluid; this.ptr_effector_weights = ptr_effector_weights; this.ptr_collision_group = ptr_collision_group; this.flag = flag; this._pad1 = _pad1; this.type = type; this.from = from; this.distr = distr; this.texact = texact; this.phystype = phystype; this.rotmode = rotmode; this.avemode = avemode; this.reactevent = reactevent; this.draw = draw; this.draw_size = draw_size; this.draw_as = draw_as; this.childtype = childtype; this._pad2 = _pad2; this.ren_as = ren_as; this.subframes = subframes; this.draw_col = draw_col; this.draw_step = draw_step; this.ren_step = ren_step; this.hair_step = hair_step; this.keys_step = keys_step; this.adapt_angle = adapt_angle; this.adapt_pix = adapt_pix; this.disp = disp; this.omat = omat; this.interpolation = interpolation; this.integrator = integrator; this.rotfrom = rotfrom; this.kink = kink; this.kink_axis = kink_axis; this.bb_align = bb_align; this.bb_uv_split = bb_uv_split; this.bb_anim = bb_anim; this.bb_split_offset = bb_split_offset; this.bb_tilt = bb_tilt; this.bb_rand_tilt = bb_rand_tilt; this.bb_offset = bb_offset; this.bb_size = bb_size; this.bb_vel_head = bb_vel_head; this.bb_vel_tail = bb_vel_tail; this.color_vec_max = color_vec_max; this.sta = sta; this.end = end; this.lifetime = lifetime; this.randlife = randlife; this.timetweak = timetweak; this.courant_target = courant_target; this.jitfac = jitfac; this.eff_hair = eff_hair; this.grid_rand = grid_rand; this.ps_offset = ps_offset; this.totpart = totpart; this.userjit = userjit; this.grid_res = grid_res; this.effector_amount = effector_amount; this.time_flag = time_flag; this._pad0 = _pad0; this.normfac = normfac; this.obfac = obfac; this.randfac = randfac; this.partfac = partfac; this.tanfac = tanfac; this.tanphase = tanphase; this.reactfac = reactfac; this.ob_vel = ob_vel; this.avefac = avefac; this.phasefac = phasefac; this.randrotfac = randrotfac; this.randphasefac = randphasefac; this.mass = mass; this.size = size; this.randsize = randsize; this.acc = acc; this.dragfac = dragfac; this.brownfac = brownfac; this.dampfac = dampfac; this.randlength = randlength; this.child_flag = child_flag; this._pad3 = _pad3; this.child_nbr = child_nbr; this.ren_child_nbr = ren_child_nbr; this.parents = parents; this.childsize = childsize; this.childrandsize = childrandsize; this.childrad = childrad; this.childflat = childflat; this.clumpfac = clumpfac; this.clumppow = clumppow; this.kink_amp = kink_amp; this.kink_freq = kink_freq; this.kink_shape = kink_shape; this.kink_flat = kink_flat; this.kink_amp_clump = kink_amp_clump; this.kink_extra_steps = kink_extra_steps; this._pad4 = _pad4; this.kink_axis_random = kink_axis_random; this.kink_amp_random = kink_amp_random; this.rough1 = rough1; this.rough1_size = rough1_size; this.rough2 = rough2; this.rough2_size = rough2_size; this.rough2_thres = rough2_thres; this.rough_end = rough_end; this.rough_end_shape = rough_end_shape; this.clength = clength; this.clength_thres = clength_thres; this.parting_fac = parting_fac; this.parting_min = parting_min; this.parting_max = parting_max; this.branch_thres = branch_thres; this.draw_line = draw_line; this.path_start = path_start; this.path_end = path_end; this.trail_count = trail_count; this.keyed_loops = keyed_loops; this.ptr_clumpcurve = ptr_clumpcurve; this.ptr_roughcurve = ptr_roughcurve; this.clump_noise_size = clump_noise_size; this.bending_random = bending_random; this.ptr_m = ptr_m; this.ptr_dup_group = ptr_dup_group; this.dupliweights = dupliweights; this.ptr_force_group = ptr_force_group; this.ptr_dup_ob = ptr_dup_ob; this.ptr_bb_ob = ptr_bb_ob; this.ptr_ipo = ptr_ipo; this.ptr_pd = ptr_pd; this.ptr_pd2 = ptr_pd2; this.use_modifier_stack = use_modifier_stack; this._pad5 = _pad5; this.shape_flag = shape_flag; this._pad6 = _pad6; this.twist = twist; this._pad8 = _pad8; this.shape = shape; this.rad_root = rad_root; this.rad_tip = rad_tip; this.rad_scale = rad_scale; this.ptr_twistcurve = ptr_twistcurve; this.ptr__pad7 = ptr__pad7; } } }