//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(936, "SequencerCacheOverlay")] public struct SequencerCacheOverlay { [DNAFieldAttribute(0, "int", "flag", "int", 4)] public int flag; [DNAFieldAttribute(1, "char", "_pad0[4]", "System.Char[]", 1)] public char[] _pad0 = new System.Char[4]; public SequencerCacheOverlay() { this.flag = default; this._pad0 = default; } public SequencerCacheOverlay(int flag, char[] _pad0) { this.flag = flag; this._pad0 = _pad0; } } }