//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(956, "SpaceNodeOverlay")] public struct SpaceNodeOverlay { [DNAFieldAttribute(0, "int", "flag", "int", 4)] public int flag; [DNAFieldAttribute(1, "int", "preview_shape", "int", 4)] public int preview_shape; public SpaceNodeOverlay() { this.flag = default; this.preview_shape = default; } public SpaceNodeOverlay(int flag, int preview_shape) { this.flag = flag; this.preview_shape = preview_shape; } } }