//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(201, "bFollowTrackConstraint")] public class bFollowTrackConstraint { [DNAFieldAttribute(0, "MovieClip", "*clip", "MovieClip", 2568)] public MovieClip ptr_clip; [DNAFieldAttribute(1, "char", "track[64]", "System.Char[]", 1)] public char[] track = new System.Char[64]; [DNAFieldAttribute(2, "int", "flag", "int", 4)] public int flag; [DNAFieldAttribute(3, "int", "frame_method", "int", 4)] public int frame_method; [DNAFieldAttribute(4, "char", "object[64]", "System.Char[]", 1)] public char[] @object = new System.Char[64]; [DNAFieldAttribute(5, "Object", "*camera", "Object", 1160)] public Object ptr_camera; [DNAFieldAttribute(6, "Object", "*depth_ob", "Object", 1160)] public Object ptr_depth_ob; public bFollowTrackConstraint() { this.ptr_clip = default; this.track = default; this.flag = default; this.frame_method = default; this.@object = default; this.ptr_camera = default; this.ptr_depth_ob = default; } public bFollowTrackConstraint(MovieClip ptr_clip, char[] track, int flag, int frame_method, char[] @object, Object ptr_camera, Object ptr_depth_ob) { this.ptr_clip = ptr_clip; this.track = track; this.flag = flag; this.frame_method = frame_method; this.@object = @object; this.ptr_camera = ptr_camera; this.ptr_depth_ob = ptr_depth_ob; } } }