//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(114, "AssetWeakReference", 24)] public class AssetWeakReference { [DNAArrayAttribute(6, "char", 0, "_pad[6]", "System.Char[]", 6, false, 0)] public char[] _pad = new System.Char[6]; [DNAFieldAttribute(2, "short", 1, "asset_library_type", "short", false, 6)] public short asset_library_type; [DNAFieldAttribute(8, "char", 2, "*asset_library_identifier", "char", true, 8)] public char asset_library_identifier; [DNAFieldAttribute(8, "char", 3, "*relative_asset_identifier", "char", true, 16)] public char relative_asset_identifier; public AssetWeakReference() { this._pad = default; this.asset_library_type = default; this.asset_library_identifier = default; this.relative_asset_identifier = default; } public AssetWeakReference(char[] _pad, short asset_library_type, char asset_library_identifier, char relative_asset_identifier) { this._pad = _pad; this.asset_library_type = asset_library_type; this.asset_library_identifier = asset_library_identifier; this.relative_asset_identifier = relative_asset_identifier; } } }