//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(306, "EnvelopeGpencilModifierData", 280)] public class EnvelopeGpencilModifierData { [DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)] public GpencilModifierData modifier; [DNAFieldAttribute(8, "Material", 1, "*material", "Material", true, 104)] public Material material; [DNAArrayAttribute(64, "char", 2, "layername[64]", "System.Char[]", 64, false, 112)] public char[] layername = new System.Char[64]; [DNAArrayAttribute(64, "char", 3, "vgname[64]", "System.Char[]", 64, false, 176)] public char[] vgname = new System.Char[64]; [DNAFieldAttribute(4, "int", 4, "pass_index", "int", false, 240)] public int pass_index; [DNAFieldAttribute(4, "int", 5, "flag", "int", false, 244)] public int flag; [DNAFieldAttribute(4, "int", 6, "mode", "int", false, 248)] public int mode; [DNAFieldAttribute(4, "int", 7, "mat_nr", "int", false, 252)] public int mat_nr; [DNAFieldAttribute(4, "float", 8, "thickness", "float", false, 256)] public float thickness; [DNAFieldAttribute(4, "float", 9, "strength", "float", false, 260)] public float strength; [DNAFieldAttribute(4, "int", 10, "skip", "int", false, 264)] public int skip; [DNAFieldAttribute(4, "int", 11, "layer_pass", "int", false, 268)] public int layer_pass; [DNAFieldAttribute(4, "int", 12, "spread", "int", false, 272)] public int spread; [DNAArrayAttribute(4, "char", 13, "_pad[4]", "System.Char[]", 4, false, 276)] public char[] _pad = new System.Char[4]; public EnvelopeGpencilModifierData() { this.modifier = default; this.material = default; this.layername = default; this.vgname = default; this.pass_index = default; this.flag = default; this.mode = default; this.mat_nr = default; this.thickness = default; this.strength = default; this.skip = default; this.layer_pass = default; this.spread = default; this._pad = default; } public EnvelopeGpencilModifierData(GpencilModifierData modifier, Material material, char[] layername, char[] vgname, int pass_index, int flag, int mode, int mat_nr, float thickness, float strength, int skip, int layer_pass, int spread, char[] _pad) { this.modifier = modifier; this.material = material; this.layername = layername; this.vgname = vgname; this.pass_index = pass_index; this.flag = flag; this.mode = mode; this.mat_nr = mat_nr; this.thickness = thickness; this.strength = strength; this.skip = skip; this.layer_pass = layer_pass; this.spread = spread; this._pad = _pad; } } }