//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(541, "GreasePencilArrayModifierData", 376)] public class GreasePencilArrayModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)] public GreasePencilModifierInfluenceData influence; [DNAFieldAttribute(8, "Object", 2, "*object", "Object", true, 288)] public Object @object; [DNAFieldAttribute(4, "int", 3, "count", "int", false, 296)] public int count; [DNAFieldAttribute(4, "int", 4, "flag", "int", false, 300)] public int flag; [DNAArrayAttribute(12, "float", 5, "offset[3]", "System.Single[]", 3, false, 304)] public float[] offset = new System.Single[3]; [DNAArrayAttribute(12, "float", 6, "shift[3]", "System.Single[]", 3, false, 316)] public float[] shift = new System.Single[3]; [DNAArrayAttribute(12, "float", 7, "rnd_offset[3]", "System.Single[]", 3, false, 328)] public float[] rnd_offset = new System.Single[3]; [DNAArrayAttribute(12, "float", 8, "rnd_rot[3]", "System.Single[]", 3, false, 340)] public float[] rnd_rot = new System.Single[3]; [DNAArrayAttribute(12, "float", 9, "rnd_scale[3]", "System.Single[]", 3, false, 352)] public float[] rnd_scale = new System.Single[3]; [DNAArrayAttribute(4, "char", 10, "_pad[4]", "System.Char[]", 4, false, 364)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(4, "int", 11, "seed", "int", false, 368)] public int seed; [DNAFieldAttribute(4, "int", 12, "mat_rpl", "int", false, 372)] public int mat_rpl; public GreasePencilArrayModifierData() { this.modifier = default; this.influence = default; this.@object = default; this.count = default; this.flag = default; this.offset = default; this.shift = default; this.rnd_offset = default; this.rnd_rot = default; this.rnd_scale = default; this._pad = default; this.seed = default; this.mat_rpl = default; } public GreasePencilArrayModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, Object @object, int count, int flag, float[] offset, float[] shift, float[] rnd_offset, float[] rnd_rot, float[] rnd_scale, char[] _pad, int seed, int mat_rpl) { this.modifier = modifier; this.influence = influence; this.@object = @object; this.count = count; this.flag = flag; this.offset = offset; this.shift = shift; this.rnd_offset = rnd_offset; this.rnd_rot = rnd_rot; this.rnd_scale = rnd_scale; this._pad = _pad; this.seed = seed; this.mat_rpl = mat_rpl; } } }