//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(307, "GreasePencilDrawingBase", 8)] public class GreasePencilDrawingBase { [DNAFieldAttribute(1, "int8_t", 0, "type", "int8_t", false, 0)] public sbyte type; [DNAArrayAttribute(3, "char", 1, "_pad[3]", "System.Char[]", 3, false, 1)] public char[] _pad = new System.Char[3]; [DNAFieldAttribute(4, "int", 2, "flag", "int", false, 4)] public int flag; public GreasePencilDrawingBase() { this.type = default; this._pad = default; this.flag = default; } public GreasePencilDrawingBase(sbyte type, char[] _pad, int flag) { this.type = type; this._pad = _pad; this.flag = flag; } } }