//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(552, "GreasePencilSimplifyModifierData", 312)] public class GreasePencilSimplifyModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)] public GreasePencilModifierInfluenceData influence; [DNAFieldAttribute(2, "short", 2, "mode", "short", false, 288)] public short mode; [DNAArrayAttribute(4, "char", 3, "_pad[4]", "System.Char[]", 4, false, 290)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(2, "short", 4, "step", "short", false, 294)] public short step; [DNAFieldAttribute(4, "float", 5, "factor", "float", false, 296)] public float factor; [DNAFieldAttribute(4, "float", 6, "length", "float", false, 300)] public float length; [DNAFieldAttribute(4, "float", 7, "sharp_threshold", "float", false, 304)] public float sharp_threshold; [DNAFieldAttribute(4, "float", 8, "distance", "float", false, 308)] public float distance; public GreasePencilSimplifyModifierData() { this.modifier = default; this.influence = default; this.mode = default; this._pad = default; this.step = default; this.factor = default; this.length = default; this.sharp_threshold = default; this.distance = default; } public GreasePencilSimplifyModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, short mode, char[] _pad, short step, float factor, float length, float sharp_threshold, float distance) { this.modifier = modifier; this.influence = influence; this.mode = mode; this._pad = _pad; this.step = step; this.factor = factor; this.length = length; this.sharp_threshold = sharp_threshold; this.distance = distance; } } }