//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(329, "ImageTile", 136)] public class ImageTile { [DNAFieldAttribute(8, "ImageTile", 0, "*next", "ImageTile", true, 0)] public ImageTile next; [DNAFieldAttribute(8, "ImageTile", 1, "*prev", "ImageTile", true, 8)] public ImageTile prev; [DNAFieldAttribute(24, "ImageTile_Runtime", 2, "runtime", "ImageTile_Runtime", false, 16)] public ImageTile_Runtime runtime; [DNAFieldAttribute(4, "int", 3, "tile_number", "int", false, 40)] public int tile_number; [DNAFieldAttribute(4, "int", 4, "gen_x", "int", false, 44)] public int gen_x; [DNAFieldAttribute(4, "int", 5, "gen_y", "int", false, 48)] public int gen_y; [DNAFieldAttribute(1, "char", 6, "gen_type", "char", false, 52)] public char gen_type; [DNAFieldAttribute(1, "char", 7, "gen_flag", "char", false, 53)] public char gen_flag; [DNAFieldAttribute(2, "short", 8, "gen_depth", "short", false, 54)] public short gen_depth; [DNAArrayAttribute(16, "float", 9, "gen_color[4]", "System.Single[]", 4, false, 56)] public float[] gen_color = new System.Single[4]; [DNAArrayAttribute(64, "char", 10, "label[64]", "System.Char[]", 64, false, 72)] public char[] label = new System.Char[64]; public ImageTile() { this.next = default; this.prev = default; this.runtime = default; this.tile_number = default; this.gen_x = default; this.gen_y = default; this.gen_type = default; this.gen_flag = default; this.gen_depth = default; this.gen_color = default; this.label = default; } public ImageTile(ImageTile next, ImageTile prev, ImageTile_Runtime runtime, int tile_number, int gen_x, int gen_y, char gen_type, char gen_flag, short gen_depth, float[] gen_color, char[] label) { this.next = next; this.prev = prev; this.runtime = runtime; this.tile_number = tile_number; this.gen_x = gen_x; this.gen_y = gen_y; this.gen_type = gen_type; this.gen_flag = gen_flag; this.gen_depth = gen_depth; this.gen_color = gen_color; this.label = label; } } }