//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(288, "LengthGpencilModifierData", 240)] public class LengthGpencilModifierData { [DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)] public GpencilModifierData modifier; [DNAFieldAttribute(8, "Material", 1, "*material", "Material", true, 104)] public Material material; [DNAArrayAttribute(64, "char", 2, "layername[64]", "System.Char[]", 64, false, 112)] public char[] layername = new System.Char[64]; [DNAFieldAttribute(4, "int", 3, "pass_index", "int", false, 176)] public int pass_index; [DNAFieldAttribute(4, "int", 4, "flag", "int", false, 180)] public int flag; [DNAFieldAttribute(4, "int", 5, "layer_pass", "int", false, 184)] public int layer_pass; [DNAFieldAttribute(4, "float", 6, "start_fac", "float", false, 188)] public float start_fac; [DNAFieldAttribute(4, "float", 7, "end_fac", "float", false, 192)] public float end_fac; [DNAFieldAttribute(4, "float", 8, "rand_start_fac", "float", false, 196)] public float rand_start_fac; [DNAFieldAttribute(4, "float", 9, "rand_end_fac", "float", false, 200)] public float rand_end_fac; [DNAFieldAttribute(4, "float", 10, "rand_offset", "float", false, 204)] public float rand_offset; [DNAFieldAttribute(4, "float", 11, "overshoot_fac", "float", false, 208)] public float overshoot_fac; [DNAFieldAttribute(4, "int", 12, "seed", "int", false, 212)] public int seed; [DNAFieldAttribute(4, "int", 13, "step", "int", false, 216)] public int step; [DNAFieldAttribute(4, "int", 14, "mode", "int", false, 220)] public int mode; [DNAArrayAttribute(4, "char", 15, "_pad[4]", "System.Char[]", 4, false, 224)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(4, "float", 16, "point_density", "float", false, 228)] public float point_density; [DNAFieldAttribute(4, "float", 17, "segment_influence", "float", false, 232)] public float segment_influence; [DNAFieldAttribute(4, "float", 18, "max_angle", "float", false, 236)] public float max_angle; public LengthGpencilModifierData() { this.modifier = default; this.material = default; this.layername = default; this.pass_index = default; this.flag = default; this.layer_pass = default; this.start_fac = default; this.end_fac = default; this.rand_start_fac = default; this.rand_end_fac = default; this.rand_offset = default; this.overshoot_fac = default; this.seed = default; this.step = default; this.mode = default; this._pad = default; this.point_density = default; this.segment_influence = default; this.max_angle = default; } public LengthGpencilModifierData( GpencilModifierData modifier, Material material, char[] layername, int pass_index, int flag, int layer_pass, float start_fac, float end_fac, float rand_start_fac, float rand_end_fac, float rand_offset, float overshoot_fac, int seed, int step, int mode, char[] _pad, float point_density, float segment_influence, float max_angle) { this.modifier = modifier; this.material = material; this.layername = layername; this.pass_index = pass_index; this.flag = flag; this.layer_pass = layer_pass; this.start_fac = start_fac; this.end_fac = end_fac; this.rand_start_fac = rand_start_fac; this.rand_end_fac = rand_end_fac; this.rand_offset = rand_offset; this.overshoot_fac = overshoot_fac; this.seed = seed; this.step = step; this.mode = mode; this._pad = _pad; this.point_density = point_density; this.segment_influence = segment_influence; this.max_angle = max_angle; } } }