//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(661, "NodeShaderScript", 1104)] public class NodeShaderScript { [DNAFieldAttribute(4, "int", 0, "mode", "int", false, 0)] public int mode; [DNAFieldAttribute(4, "int", 1, "flag", "int", false, 4)] public int flag; [DNAArrayAttribute(1024, "char", 2, "filepath[1024]", "System.Char[]", 1024, false, 8)] public char[] filepath = new System.Char[1024]; [DNAArrayAttribute(64, "char", 3, "bytecode_hash[64]", "System.Char[]", 64, false, 1032)] public char[] bytecode_hash = new System.Char[64]; [DNAFieldAttribute(8, "char", 4, "*bytecode", "char", true, 1096)] public char bytecode; public NodeShaderScript() { this.mode = default; this.flag = default; this.filepath = default; this.bytecode_hash = default; this.bytecode = default; } public NodeShaderScript(int mode, int flag, char[] filepath, char[] bytecode_hash, char bytecode) { this.mode = mode; this.flag = flag; this.filepath = filepath; this.bytecode_hash = bytecode_hash; this.bytecode = bytecode; } } }