//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(862, "bToolRef", 168)] public class bToolRef { [DNAFieldAttribute(8, "bToolRef", 0, "*next", "bToolRef", true, 0)] public bToolRef next; [DNAFieldAttribute(8, "bToolRef", 1, "*prev", "bToolRef", true, 8)] public bToolRef prev; [DNAArrayAttribute(64, "char", 2, "idname[64]", "System.Char[]", 64, false, 16)] public char[] idname = new System.Char[64]; [DNAArrayAttribute(64, "char", 3, "idname_fallback[64]", "System.Char[]", 64, false, 80)] public char[] idname_fallback = new System.Char[64]; [DNAFieldAttribute(2, "short", 4, "tag", "short", false, 144)] public short tag; [DNAFieldAttribute(2, "short", 5, "space_type", "short", false, 146)] public short space_type; [DNAFieldAttribute(4, "int", 6, "mode", "int", false, 148)] public int mode; [DNAFieldAttribute(8, "IDProperty", 7, "*properties", "IDProperty", true, 152)] public IDProperty properties; [DNAFieldAttribute(8, "bToolRef_Runtime", 8, "*runtime", "bToolRef_Runtime", true, 160)] public bToolRef_Runtime runtime; public bToolRef() { this.next = default; this.prev = default; this.idname = default; this.idname_fallback = default; this.tag = default; this.space_type = default; this.mode = default; this.properties = default; this.runtime = default; } public bToolRef(bToolRef next, bToolRef prev, char[] idname, char[] idname_fallback, short tag, short space_type, int mode, IDProperty properties, bToolRef_Runtime runtime) { this.next = next; this.prev = prev; this.idname = idname; this.idname_fallback = idname_fallback; this.tag = tag; this.space_type = space_type; this.mode = mode; this.properties = properties; this.runtime = runtime; } } }