//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(112, "bUUID", 16)] public class bUUID { [DNAFieldAttribute(4, "int", 0, "time_low", "int", false, 0)] public int time_low; [DNAFieldAttribute(2, "ushort", 1, "time_mid", "ushort", false, 4)] public ushort time_mid; [DNAFieldAttribute(2, "ushort", 2, "time_hi_and_version", "ushort", false, 6)] public ushort time_hi_and_version; [DNAFieldAttribute(1, "uchar", 3, "clock_seq_hi_and_reserved", "uchar", false, 8)] public byte clock_seq_hi_and_reserved; [DNAFieldAttribute(1, "uchar", 4, "clock_seq_low", "uchar", false, 9)] public byte clock_seq_low; [DNAArrayAttribute(6, "uchar", 5, "node[6]", "System.Byte[]", 6, false, 10)] public byte[] node = new System.Byte[6]; public bUUID() { this.time_low = default; this.time_mid = default; this.time_hi_and_version = default; this.clock_seq_hi_and_reserved = default; this.clock_seq_low = default; this.node = default; } public bUUID(int time_low, ushort time_mid, ushort time_hi_and_version, byte clock_seq_hi_and_reserved, byte clock_seq_low, byte[] node) { this.time_low = time_low; this.time_mid = time_mid; this.time_hi_and_version = time_hi_and_version; this.clock_seq_hi_and_reserved = clock_seq_hi_and_reserved; this.clock_seq_low = clock_seq_low; this.node = node; } } }