//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(1000, "bUserMenu", 104)] public class bUserMenu { [DNAFieldAttribute(8, "bUserMenu", 0, "*next", "bUserMenu", true, 0)] public bUserMenu next; [DNAFieldAttribute(8, "bUserMenu", 1, "*prev", "bUserMenu", true, 8)] public bUserMenu prev; [DNAFieldAttribute(1, "char", 2, "space_type", "char", false, 16)] public char space_type; [DNAArrayAttribute(7, "char", 3, "_pad0[7]", "System.Char[]", 7, false, 17)] public char[] _pad0 = new System.Char[7]; [DNAArrayAttribute(64, "char", 4, "context[64]", "System.Char[]", 64, false, 24)] public char[] context = new System.Char[64]; [DNAFieldAttribute(16, "ListBase", 5, "items", "ListBase", false, 88)] public ListBase items; public bUserMenu() { this.next = default; this.prev = default; this.space_type = default; this._pad0 = default; this.context = default; this.items = default; } public bUserMenu(bUserMenu next, bUserMenu prev, char space_type, char[] _pad0, char[] context, ListBase items) { this.next = next; this.prev = prev; this.space_type = space_type; this._pad0 = _pad0; this.context = context; this.items = items; } } }