//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class AnimOverride { [DNAFieldAttribute(0, "AnimOverride", "*next", 32)] public AnimOverride ptr_next; [DNAFieldAttribute(1, "AnimOverride", "*prev", 32)] public AnimOverride ptr_prev; [DNAFieldAttribute(2, "char", "*rna_path", 1)] public char ptr_rna_path; [DNAFieldAttribute(3, "int", "array_index", 4)] public int array_index; [DNAFieldAttribute(4, "float", "value", 4)] public float value; public AnimOverride(AnimOverride ptr_next, AnimOverride ptr_prev, char ptr_rna_path, int array_index, float value) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_rna_path = ptr_rna_path; this.array_index = array_index; this.value = value; } } }