//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class AssetShelf { [DNAFieldAttribute(0, "AssetShelf", "*next", 216)] public AssetShelf ptr_next; [DNAFieldAttribute(1, "AssetShelf", "*prev", 216)] public AssetShelf ptr_prev; [DNAFieldAttribute(2, "char", "idname[64]", 1)] public char[] idname = new System.Char[64]; [DNAFieldAttribute(3, "AssetShelfType", "*type", 0)] public AssetShelfType ptr_type; [DNAFieldAttribute(4, "AssetShelfSettings", "settings", 120)] public AssetShelfSettings settings; [DNAFieldAttribute(5, "short", "preferred_row_count", 2)] public short preferred_row_count; [DNAFieldAttribute(6, "short", "instance_flag", 2)] public short instance_flag; [DNAFieldAttribute(7, "char", "_pad[4]", 1)] public char[] _pad = new System.Char[4]; public AssetShelf(AssetShelf ptr_next, AssetShelf ptr_prev, char[] idname, AssetShelfType ptr_type, AssetShelfSettings settings, short preferred_row_count, short instance_flag, char[] _pad) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.idname = idname; this.ptr_type = ptr_type; this.settings = settings; this.preferred_row_count = preferred_row_count; this.instance_flag = instance_flag; this._pad = _pad; } } }