//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class DisplaceModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", 120)] public ModifierData modifier; [DNAFieldAttribute(1, "Tex", "*texture", 488)] public Tex ptr_texture; [DNAFieldAttribute(2, "Object", "*map_object", 1160)] public Object ptr_map_object; [DNAFieldAttribute(3, "char", "map_bone[64]", 1)] public char[] map_bone = new System.Char[64]; [DNAFieldAttribute(4, "char", "uvlayer_name[68]", 1)] public char[] uvlayer_name = new System.Char[68]; [DNAFieldAttribute(5, "char", "_pad1[4]", 1)] public char[] _pad1 = new System.Char[4]; [DNAFieldAttribute(6, "int", "uvlayer_tmp", 4)] public int uvlayer_tmp; [DNAFieldAttribute(7, "int", "texmapping", 4)] public int texmapping; [DNAFieldAttribute(8, "float", "strength", 4)] public float strength; [DNAFieldAttribute(9, "int", "direction", 4)] public int direction; [DNAFieldAttribute(10, "char", "defgrp_name[64]", 1)] public char[] defgrp_name = new System.Char[64]; [DNAFieldAttribute(11, "float", "midlevel", 4)] public float midlevel; [DNAFieldAttribute(12, "int", "space", 4)] public int space; [DNAFieldAttribute(13, "short", "flag", 2)] public short flag; [DNAFieldAttribute(14, "char", "_pad2[6]", 1)] public char[] _pad2 = new System.Char[6]; public DisplaceModifierData(ModifierData modifier, Tex ptr_texture, Object ptr_map_object, char[] map_bone, char[] uvlayer_name, char[] _pad1, int uvlayer_tmp, int texmapping, float strength, int direction, char[] defgrp_name, float midlevel, int space, short flag, char[] _pad2) { this.modifier = modifier; this.ptr_texture = ptr_texture; this.ptr_map_object = ptr_map_object; this.map_bone = map_bone; this.uvlayer_name = uvlayer_name; this._pad1 = _pad1; this.uvlayer_tmp = uvlayer_tmp; this.texmapping = texmapping; this.strength = strength; this.direction = direction; this.defgrp_name = defgrp_name; this.midlevel = midlevel; this.space = space; this.flag = flag; this._pad2 = _pad2; } } }