//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class Effect { [DNAFieldAttribute(0, "Effect", "*next", 24)] public Effect ptr_next; [DNAFieldAttribute(1, "Effect", "*prev", 24)] public Effect ptr_prev; [DNAFieldAttribute(2, "short", "type", 2)] public short type; [DNAFieldAttribute(3, "short", "flag", 2)] public short flag; [DNAFieldAttribute(4, "short", "buttype", 2)] public short buttype; [DNAFieldAttribute(5, "char", "_pad0[2]", 1)] public char[] _pad0 = new System.Char[2]; public Effect(Effect ptr_next, Effect ptr_prev, short type, short flag, short buttype, char[] _pad0) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.type = type; this.flag = flag; this.buttype = buttype; this._pad0 = _pad0; } } }