//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class FModifier { [DNAFieldAttribute(0, "FModifier", "*next", 128)] public FModifier ptr_next; [DNAFieldAttribute(1, "FModifier", "*prev", 128)] public FModifier ptr_prev; [DNAFieldAttribute(2, "FCurve", "*curve", 120)] public FCurve ptr_curve; [DNAFieldAttribute(3, "void", "*data", 0)] public object ptr_data; [DNAFieldAttribute(4, "char", "name[64]", 1)] public char[] name = new System.Char[64]; [DNAFieldAttribute(5, "short", "type", 2)] public short type; [DNAFieldAttribute(6, "short", "flag", 2)] public short flag; [DNAFieldAttribute(7, "short", "ui_expand_flag", 2)] public short ui_expand_flag; [DNAFieldAttribute(8, "char", "_pad[6]", 1)] public char[] _pad = new System.Char[6]; [DNAFieldAttribute(9, "float", "influence", 4)] public float influence; [DNAFieldAttribute(10, "float", "sfra", 4)] public float sfra; [DNAFieldAttribute(11, "float", "efra", 4)] public float efra; [DNAFieldAttribute(12, "float", "blendin", 4)] public float blendin; [DNAFieldAttribute(13, "float", "blendout", 4)] public float blendout; public FModifier(FModifier ptr_next, FModifier ptr_prev, FCurve ptr_curve, object ptr_data, char[] name, short type, short flag, short ui_expand_flag, char[] _pad, float influence, float sfra, float efra, float blendin, float blendout) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_curve = ptr_curve; this.ptr_data = ptr_data; this.name = name; this.type = type; this.flag = flag; this.ui_expand_flag = ui_expand_flag; this._pad = _pad; this.influence = influence; this.sfra = sfra; this.efra = efra; this.blendin = blendin; this.blendout = blendout; } } }