//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public struct FluidVertexVelocity { [DNAFieldAttribute(0, "float", "vel[3]", 4)] public float[] vel = new System.Single[3]; public FluidVertexVelocity(float[] vel) { this.vel = vel; } } }