//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class GreasePencilHookModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", 120)] public ModifierData modifier; [DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", 168)] public GreasePencilModifierInfluenceData influence; [DNAFieldAttribute(2, "Object", "*object", 1160)] public Object ptr_object; [DNAFieldAttribute(3, "char", "subtarget[64]", 1)] public char[] subtarget = new System.Char[64]; [DNAFieldAttribute(4, "char", "_pad[4]", 1)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(5, "int", "flag", 4)] public int flag; [DNAFieldAttribute(6, "char", "falloff_type", 1)] public char falloff_type; [DNAFieldAttribute(7, "char", "_pad1[3]", 1)] public char[] _pad1 = new System.Char[3]; [DNAFieldAttribute(8, "float", "parentinv[4][4]", 4)] public float[,] parentinv = new System.Single[4,4]; [DNAFieldAttribute(9, "float", "cent[3]", 4)] public float[] cent = new System.Single[3]; [DNAFieldAttribute(10, "float", "falloff", 4)] public float falloff; [DNAFieldAttribute(11, "float", "force", 4)] public float force; public GreasePencilHookModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, Object ptr_object, char[] subtarget, char[] _pad, int flag, char falloff_type, char[] _pad1, float[,] parentinv, float[] cent, float falloff, float force) { this.modifier = modifier; this.influence = influence; this.ptr_object = ptr_object; this.subtarget = subtarget; this._pad = _pad; this.flag = flag; this.falloff_type = falloff_type; this._pad1 = _pad1; this.parentinv = parentinv; this.cent = cent; this.falloff = falloff; this.force = force; } } }